Halo Infinite

A few years ago, I had the incredible opportunity to work on the multiplayer announcement trailer for Halo Infinite at Axis Studios. It was an unforgettable experience and marked my first proper dive into using Blender. Kudos to everyone who contributed to creating such an amazing trailer, it was an honor to be part of the team!

I worked on texturing and shading for the phantom spaceship flying above the city.

I worked on texturing and shading for the phantom spaceship flying above the city.

I worked on modelling, texturing, shading and lookdeving on the interior of this training compound.

I worked on modelling, texturing, shading and lookdeving on the interior of this training compound.

Worked on some of the minor props scatter around in this scene.

Worked on some of the minor props scatter around in this scene.